Virtual reality (VR) has so much potential as a tool that can take learning beyond the conventional classroom. With touted benefits such as enhanced engagement, improved retention, and the ability to block out common classroom distractions, this simulation-based technology is being predicted as one of the top emerging learning trends in 2017.
But despite the clear advantages, we have yet to see the widespread use of virtual reality in schools. According to the findings of a survey conducted by Extreme Networks in June 2016, 77% of 350 higher education and K-12 schools had not used VR in the classroom, and the top reasons for not utilizing the technology, according to 43% of the respondents, were the high cost of equipment and the difficulty in implementation.
However, the future of VR in the education sector isn’t bleak at all. About 53% of the survey respondents did reveal that they plan to use VR in the future, and 68% acknowledged this technology’s power to excite students to learn.
The creative use of VR technology as a storytelling tool is also expected to further engage young learners.