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Messages - shafayet

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901
Teaching & Research Forum / Re: Ten Tips for Asking Good Questions
« on: December 21, 2014, 05:48:09 PM »
thank you mam :)

902
 :)

904
Common Forum/Request/Suggestions / Smart glasses that help the blind see
« on: December 21, 2014, 02:25:55 AM »
Smart glasses that help the blind see



These specs do more than bring blurry things into focus. This prototype pair of smart glasses translates visual information into images that blind people can see.

Many people who are registered as blind can perceive some light and motion. The glasses, developed by Stephen Hicks of the University of Oxford, are an attempt to make that residual vision as useful as possible.

They use two cameras, or a camera and an infrared projector that can detect the distance to nearby objects. They also have a gyroscope, a compass and GPS to help orient the wearer.


The collected information can be translated into a variety of images on the transparent OLED displays, depending on what is most useful to the person sporting the shades. For example, objects can be made clearer against the background, or the distance to obstacles can be indicated by the varying brightness of an image.

Hicks has won the Royal Society's Brian Mercer Award for Innovation for his work on the smart glasses. He plans to use the £50,000 prize money to add object and text recognition to the glasses' abilities.

905
Science and Information / Why Video Games Deserve a Place in History
« on: December 21, 2014, 02:24:00 AM »
Why Video Games Deserve a Place in History



Games reflect society
In his classic utopian novel The Glass Bead Game, Nobel Prize-winning author Herman Hesse writes of the eponymous game:

The way to learn the rules of this game of games is to take the usual prescribed course, which requires many years; and none of the initiates could ever possibly have any interest in making these rules easier to learn.

The game, like games in general, draws upon many aspects of human culture, arts, mathematics, and music, and is capable of expressing and establishing relationships between them. A game is a means of playing with the entire range of culture in the same way that a painter might play with a palette of colours.

This gives some indication of the place games have in human societies, and why they are such an important part of our cultural heritage. The characters of James Bond or Batman are cultural heritage, and then there are 007 and Batman video games. These games are played by people of all ages, with a 48 percent peak between the ages of 18-49 with rest pretty evenly divided between the under 18s and over 50s, and over 40 percent of gamers in the US are women.

Often families and groups of friends play games together – for instance Wii Sports, which is considered a kind of social activity, shaping the way that we interact with other people. We’ve reached the moment in which we are all gamers. Games are part of our life and a common form of cultural expression.

Games are diversifying
Games have become far more sophisticated than simplistic shoot-em-up, beat-em-up tests of skill and reaction, providing imaginative and sophisticated references and comment on culture.

Narratives in games are increasingly important, drawing the player into a fantasy world, or a simulacra of the real world, offering avenues for learning, for fun, and understanding a given environment.

Such games include Eufloria, which mixes strategy with relaxing music based on the idea of creating life on a planet. Proteus, is a minimalist game of pure exploration and discovery in a musical wilderness environment. It contains no challenges, tests or goals other than those the player chooses. The music engine reacts to activity in the game prompting the player to explore the environment as music.

This is story development as an imaginative art form and as mesmerising and immersive as the best novels. In fact sometimes reality and fantasy meet in the gaming world, such as Kevin Spacey playing the part of Jonathan Irons in Call of Duty – a role at least partially based on his portrayal of a ruthless senator in House of Cards.

Games can also be useful: in 2011-12, the city of San Jose, which was facing a large budget deficit, created a budget challenge game for its citizens to engage them in helping tackle the problem. Games are even changing the face of scientific research, through Fold-it, which sees members of the public asked to solve problems for science, putting many minds to work to help with breakthroughs in the lab.

Part of the creative industry
In the UK, the video games industry is a strong part of the British creative economy, contributing more than £1.7 billion annually. The growth of the industry is closely related to the opening of new development hubs and companies, with the focus on mobile games. Globally, the British market ranks 5th in terms of consumer revenues.

The centres of the UK video games industry are strongly co-located with other creative industries, especially film, TV, advertising, music and design. This shows how all the creative needs – audio, narrative writing, visual effects – can be and are integrated to great effect.

Games are cultural products – they’ve been exhibited in the Barbican in London, at MoMA in New York City, and in in many other leading museums. The curator for the MoMA show, Paola Antonelli, said: “I really do believe that design is the highest form of creative expression”. We need to take that leap of imagination and approach games and the development of them as an extension of our creative industries.

906
Science and Information / 10 Awesome New Inventions You'll Nev
« on: December 21, 2014, 02:22:02 AM »
10 Awesome New Inventions You'll Never Hear About

Some inventions are so ubiquitous that it's difficult to imagine they started as an idea scribbled on paper and then a patent application submitted to, say, the U.S. Patent and Trademark Office (USPTO). Aluminum foil, adhesive bandages, the ballpoint pen, the computer mouse, the microwave oven -- these are just a few examples of great ideas that became indispensable products we now take for granted.
Nevertheless, of the 520,277 applications that inventors filed with USPTO in 2010, chances are that not even half will be granted patents, and far fewer will become commercial successes [source: USPTO]. For every new gadget that becomes a household name and changes our lives, there are thousands of others that languish in patent office files, unappreciated except perhaps as curiosities. Some of them are ingenious, but plagued with small but fatal flaws. Others are too outlandish to ever gain widespread acceptance. A few are simply ahead of their time.
In that spirit, here are 10 of the most outré technological advances from recent years -- inventions that push the boundaries of innovation, yet seem unlikely to gain widespread acceptance. Enjoy them with a caveat: There were people who scoffed at the notion that the motorized carriage would ever replace the convenience of having a horse, and others who figured that nobody would ever need or want to carry a telephone around in their pocket. Enjoy.

907
Teaching & Research Forum / Ten Tips for Asking Good Questions
« on: December 21, 2014, 02:20:31 AM »
Ten Tips for Asking Good Questions


No one says everything you want to hear in the exact order, depth, and detail that you prefer. That's why the chief tool of a good listener is a good question. Well-crafted questions can stimulate, draw out, and guide discussion.

Use these guidelines when developing questions:

Plan your questions. Before your meeting, outline your information goals and a sequence of related questions to help you follow the conversation and cue your notes.

Know your purpose. Every question you ask should help you gather either facts or an opinion. Know which kind of information you need and frame your questions accordingly.

Open conversation. Unlike simple yes-or-no questions, open-ended questions invite the respondent to talk — and enable you to gather much more information. "What do you like best about this company?" is likely to generate more valuable information than "Do you like this company?" Another tactic is to ask a question in the declarative format — "Tell me about that." People who won't answer questions sometimes respond better to a direct order.

Speak your listener's language. Relate questions to the listener's frame of reference and use words and phrases that your listener understands. For example, avoid industry jargon when you're negotiating with someone outside your industry. If someone doesn't seem to understand what you're asking, try rephrasing.

Use neutral wording. Asking leading questions, such as "How'd you like the terrific amenities at that conference center?" is unproductive. Because the question expresses a glowing opinion of the venue, the other person isn't likely to say anything negative about it, even if he hated the place. He hasn't altered his feelings; he just hasn't expressed them, and you've lost an opportunity to influence him. A neutral question that elicits accurate information or an honest opinion — such as "How did you like it?" — is much more helpful.

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Follow general questions with specific ones. Build a hierarchy of questions that begins with the big picture and gradually drills down into specifics with follow-up questions.

Focus your questions so they ask one thing at a time. To get more complete answers, craft short questions, each of which covers a single point. If you really want to know two different things, ask two different questions.

Ask only essential questions. If you don't really care about the information that's likely to come, don't ask the question. Respect the other person's time and attention to avoid appearing resistant to closing the deal.

Don't interrupt. Listen to the full answer to your question. The art of good questioning lies in truly wanting the information that would be in the answer.

Transition naturally. Use something in the answer to frame your next question. Even if this takes you off your planned path for a while, it shows that you're listening, not just hammering through your agenda, and it ensures that the conversation flows naturally.

Questions that are really statements of assumptions put in the form of a question can be aggressive, which often leads to hostility. For example, the intent of a question like "Can you name one company that met such a deadline?" or "Why does your company insist on overcharging on this item?" isn't to acquire a better understanding of a situation; it's making a statement about your point of view or an assumption. Instead, break down the question so the other party has an opportunity to provide you with information that can further your understanding and give you leverage for negotiating. In the pricing scenario, replace the hostile question with three separate questions:

908
Teaching & Research Forum / [b]10 Things a Teacher Should Never Do[/b]
« on: December 21, 2014, 02:17:04 AM »
10 Things a Teacher Should Never Do

1. Don’t Try to Relive Your Student Days
2. Don’t Bad Mouth Another School Staff Member
3. Don’t Let Loose in a Community Locale
4. Don’t Search for a Job While at Work
5. Don’t Be Crass in Class, Especially at a the Expense of a Student
6. Don’t Post Questionable Items on Social Networking Sites
7. Don’t Claim to Have All the Answers
8. Don’t Fail to Follow-Through
9. Don’t Give Up
10.Don’t Stop Learning

Source:teaching.monster.com

909
Anger management: 10 tips to tame your temper

Do you fume when someone cuts you off in traffic? Does your blood pressure rocket when your child refuses to cooperate? Anger is a normal and even healthy emotion — but it's important to deal with it in a positive way. Uncontrolled anger can take a toll on both your health and your relationships.

Ready to get your anger under control? Start by considering these 10 anger management tips.

1. Think before you speak

In the heat of the moment, it's easy to say something you'll later regret. Take a few moments to collect your thoughts before saying anything — and allow others involved in the situation to do the same.

2. Once you're calm, express your anger

As soon as you're thinking clearly, express your frustration in an assertive but nonconfrontational way. State your concerns and needs clearly and directly, without hurting others or trying to control them.

3. Get some exercise

Physical activity can help reduce stress that can cause you to become angry. If you feel your anger escalating, go for a brisk walk or run, or spend some time doing other enjoyable physical activities.

4. Take a timeout

Timeouts aren't just for kids. Give yourself short breaks during times of the day that tend to be stressful. A few moments of quiet time might help you feel better prepared to handle what's ahead without getting irritated or angry.

5. Identify possible solutions

Instead of focusing on what made you mad, work on resolving the issue at hand. Does your child's messy room drive you crazy? Close the door. Is your partner late for dinner every night? Schedule meals later in the evening — or agree to eat on your own a few times a week. Remind yourself that anger won't fix anything and might only make it worse.

6. Stick with 'I' statements

To avoid criticizing or placing blame — which might only increase tension — use "I" statements to describe the problem. Be respectful and specific. For example, say, "I'm upset that you left the table without offering to help with the dishes," instead of, "You never do any housework."

7. Don't hold a grudge

Forgiveness is a powerful tool. If you allow anger and other negative feelings to crowd out positive feelings, you might find yourself swallowed up by your own bitterness or sense of injustice. But if you can forgive someone who angered you, you might both learn from the situation. It's unrealistic to expect everyone to behave exactly as you want at all times.

8. Use humor to release tension

Lightening up can help diffuse tension. Use humor to help you face what's making you angry and, possibly, any unrealistic expectations you have for how things should go. Avoid sarcasm, though — it can hurt feelings and make things worse.

9. Practice relaxation skills

When your temper flares, put relaxation skills to work. Practice deep-breathing exercises, imagine a relaxing scene, or repeat a calming word or phrase, such as, "Take it easy." You might also listen to music, write in a journal or do a few yoga poses — whatever it takes to encourage relaxation.

10. Know when to seek help

Learning to control anger is a challenge for everyone at times. Consider seeking help for anger issues if your anger seems out of control, causes you to do things you regret or hurts those around you.

910
Common Forum/Request/Suggestions / Food to keep you warm this winter
« on: December 21, 2014, 02:08:59 AM »
Food to keep you warm this winter

1. Almonds
2. Ginger
3. Honey
4. Black pepper
5. Chilli
6. Coffee
7. Sesame seeds
8. Cinnamon

911
Common Forum/Request/Suggestions / 10 Things a Teacher Should Never Do
« on: December 21, 2014, 02:02:56 AM »
10 Things a Teacher Should Never Do

1. Don’t Try to Relive Your Student Days
2. Don’t Bad Mouth Another School Staff Member
3. Don’t Let Loose in a Community Locale
4. Don’t Search for a Job While at Work
5. Don’t Be Crass in Class, Especially at a the Expense of a Student
6. Don’t Post Questionable Items on Social Networking Sites
7. Don’t Claim to Have All the Answers
8. Don’t Fail to Follow-Through
9. Don’t Give Up
10.Don’t Stop Learning

Source:teaching.monster.com

912
Common Forum/Request/Suggestions / Funny & Interesting Facts
« on: December 21, 2014, 01:57:56 AM »
Funny & Interesting Facts

1. The cigarette lighter was invented before the match.
2. Thirty-five percent of the people who use personal ads for dating are already married.
3. A duck's quack doesn't echo, and no one knows why.
4. 23% of all photocopier faults worldwide are caused by people sitting on them and photocopying their butts.
5. In the course of an average lifetime you will, while sleeping, eat 70 assorted insects and 10 spiders.
6. Most lipstick contains fish scales.
7. Like fingerprints, everyone's tongue print is different.
8. A crocodile can't move its tongue and cannot chew. Its digestive juices are so strong that it can digest a steel nail.
9. Hot water is heavier than cold.
10. Money notes are not made from paper, they are made mostly from a special blend of cotton and linen. In 1932, when a shortage of cash occurred in Tenino, Washington, USA, notes were made out of wood for a brief period.

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Science and Information / Funny and Interesting Facts
« on: December 21, 2014, 01:54:30 AM »
Funny and Interesting Facts

1. It is impossible to lick your elbow (busted)
2. A crocodile can't stick it's tongue out.
3. A shrimp's heart is in it's head.
4. People say "Bless you" when you sneeze because when you sneeze,your heart stops for a mili-second.
5. In a study of 200,000 ostriches over a period of 80 years, no one reported a single case where an ostrich buried its head in the sand.
6. It is physically impossible for pigs to look up into the sky.
7. A pregnant goldfish is called a twit. (busted?)
8. More than 50% of the people in the world have never made or received a telephone call.
9. Rats and horses can't vomit.
10. If you sneeze too hard, you can fracture a rib.
11. If you try to suppress a sneeze, you can rupture a blood vessel in your head or neck and die.
12. If you keep your eyes open by force when you sneeze, you might pop an eyeball out.
13. Rats multiply so quickly that in 18 months, two rats could have over a million descendants.
14. Wearing headphones for just an hour will increase the bacteria in your ear by 700 times.

914
Choose Your Career / WHY A CAREER IN MARKETING
« on: December 21, 2014, 01:48:47 AM »
WHY A CAREER IN MARKETING

Do you like the sound of marketing and think it may be interesting to work in?
Apart from giving you the ability to earn a good salary, there’s one obvious appeal of marketing: it’s all about people — and what could be more interesting than that? Understanding people, and what drives them to behave in the way they do, is the essence of all marketing. As human beings, our needs and desires (and the many factors that influence them) are constantly changing. To be a successful marketer, you need to be at the cutting edge of the latest developments and trends because, ultimately, no one is interested in yesterday’s news.
Marketing is about the media
In other words, all the different ways in which companies interact with you, their potential customer. It could be through newspapers and magazines, radio, TV, football stadiums, through your letterbox, your PC or your phone. The media is now more complex and fragmented than ever, which presents a major challenge to marketers.
Marketing is creative
It's about communication, persuasion and finding new ways to explain the benefits of your products and services so that people buy them. Of course, you need to offer them something they’re likely to want, which often means finding new solutions to old problems. For example, Marmite recently discovered that some customers found it difficult to use Marmite from a jar. Their solution? To devise an alternative, squeezy bottle version, that is much easier to use!
Marketing is about brands
These days, companies talk a lot about their brands, perhaps best described as the personality of a company. What does it look and sound like? What does it feel like to do business with? Brand building is important for the simple reason that people often pay extra for a name they know and trust. Just look at premium brands like BMW or Rolex.
Marketing is about thinking global
When Pepsi launched in China many years ago, they made the error of not finding out what the word ‘Pepsi’ actually meant in Chinese. Unfortunately they discovered too late that ‘Pepsi’ translates directly as “Bite the wax tadpole!"
Marketing is about teamwork
It’s very hard to achieve something on your own, and all the best marketing campaigns happen when people - writers, researchers, designers, strategists - bring their skills together and deliver something that’s greater than the individual parts. Finally, marketing is about enjoying yourself, and pushing yourself to learn new skills. This last point is important, and it’s where we, as the world’s leading body for marketers, can help you at each stage in your career through professional qualifications, membership and continuing professional development (CPD) that will not only give you a foothold in the marketing industry, but will also help you build a long and satisfying career within it.

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Guidance for Job Market / Last-Minute Interview Preparation
« on: December 21, 2014, 01:47:07 AM »
Last-Minute Interview Preparation


Even if you have less than a day before your job interview, you can outshine the competition with a little interview preparation. The following four tasks will take you about four hours (plus five minutes) to complete, and you'll walk into the interview confident you'll be successful.

Conduct Basic Interview Research

To prepare for an interview, find out as much as you can beforehand. Call the person who scheduled your interview and ask:

Who will you be talking to? Will you meet the manager you'd work for, or will you just talk to HR? What are the interviewer's expectations?
What's the dress code? Dress better than suggested. Most times, it's best to wear a professional suit. You'd be amazed how many candidates show up looking like they're going to class, not presenting a professional demeanor.
Get directions to the office. Plan to leave early. Keep a phone number to call if you get stuck on the bus or in traffic. If you arrive late and stressed, the interview will not go well.
If you don't have a detailed job description, ask for one.
That's a five-minute phone call.

Learn About the Company Online

Do some fast Web research, which will give you something to talk about in addition to the job description. Go to the employer's Web site, or search the Web for information such as:

How big is the company in terms of annual sales or employees?
What does the company say about its products or services?
What recent news (such as a new product, a press release, an interview with the CEO) can you discuss?
If the company is public, the boilerplate at the bottom of its press releases will tell you a lot.
Basic research should take you about an hour.

Think of Some Stories

Be ready to answer typical interview questions with a story about yourself. To prepare, write down and memorize three achievement stories. Tell about times you've really felt proud of an achievement at work or school. These stories demonstrate all those hard-to-measure qualities like judgment, initiative, teamwork or leadership. Wherever possible, quantify what you've done, e.g., "increased sales by 20 percent," "cut customer call waiting time in half," "streamlined delivery so that most customers had their job done in two days."

By the way, nonwork achievement stories are good too; if you volunteer for the local food pantry, write down a time you overcame a big challenge or a crisis there.

Achievement stories make you memorable, which is what you want. There's an exercise in Monster Careers: Interviewing called "Mastering the Freestyle Interview," which helps you develop these stories into compelling sales points.

Take the time you need -- at least three hours on this task.

Pick Your Outfit, and Go to Bed Early

Lay out your interview outfit the night before, get a good night's rest, and always get an early start. The last thing you want is to waste all of your interview preparation by arriving flustered and panicked because you couldn't find a parking space.

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