REVOLUTIONIZING EDUCATION: THE FUTURE OF INTERACTIVE TECHNOLOGY IN THE EDUCATION

Author Topic: REVOLUTIONIZING EDUCATION: THE FUTURE OF INTERACTIVE TECHNOLOGY IN THE EDUCATION  (Read 693 times)

Offline alidhasanakash

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In a rapidly evolving digital landscape, the role of interactive technology in education has become more vital than ever before. The way we learn and teach is undergoing a remarkable transformation, and at Robust Research and Development, we’re at the forefront of this revolution. As an interactive technology company based in Dhaka, Bangladesh, we’re dedicated to enhancing education through cutting-edge solutions in AR, VR, simulations, games, cross-platform apps, and business solutions. Join us as we explore the exciting future of interactive technology in the education sector.

TECHNOLOGY   USE IN EDUCATION
Interactive whiteboards   92% of K-12 schools in the United States use interactive whiteboards.
Laptops and tablets   87% of K-12 students in the United States use laptops or tablets in school.
Online learning platforms   65% of K-12 schools in the United States use online learning platforms.
Virtual reality (VR)   15% of K-12 schools in the United States use VR.
Augmented reality (AR)   10% of K-12 schools in the United States use AR.
THE EVOLVING LANDSCAPE OF EDUCATION
Traditional education methods are giving way to more engaging and immersive learning experiences. Interactive technologies, such as Augmented Reality (AR) and Virtual Reality (VR), are bridging the gap between theory and practice. Students can now explore historical landmarks, dive into the depths of the ocean, or dissect complex molecular structures—all within the confines of a classroom. These technologies not only make learning more captivating but also foster a deeper understanding of the subject matter.

BREAKING BOUNDARIES WITH SIMULATIONS
Simulations have emerged as powerful tools for experiential learning. Through realistic scenarios and interactive simulations, students can apply theoretical concepts to practical situations. For instance, medical students can practice intricate surgical procedures in a risk-free virtual environment, honing their skills before entering an actual operating room. This approach not only boosts confidence but also reduces errors, ultimately leading to improved outcomes.

ar and vr interactive technology in education
GAMING FOR EDUCATION
Gone are the days when gaming was seen as a mere pastime. The gamification of education has opened new avenues for interactive learning. Complex problem-solving, critical thinking, and teamwork can be seamlessly integrated into educational games. Students embark on learning journeys filled with challenges, rewards, and a sense of accomplishment. These games transcend cultural and geographical barriers, making education universally appealing and accessible.

COUNTRY   PERCENTAGE OF SCHOOLS USING GAMIFICATION
United States   35%
United Kingdom   25%
China   20%
India   15%
Brazil   10%
Worldwide   25%
EMPOWERING LEARNING THROUGH CROSS-PLATFORM APPS
The proliferation of smartphones and tablets has paved the way for cross-platform educational apps. These apps offer personalized learning experiences, allowing students to learn at their own pace and convenience. Whether it’s mastering a new language, practicing math concepts, or exploring scientific phenomena, cross-platform apps cater to diverse learning styles and preferences.

SHAPING THE FUTURE: PREDICTIONS AND POSSIBILITIES
The future of interactive technology in the education sector holds immense promise. As advancements continue, we can anticipate even more seamless integration of AR, VR, simulations, and other technologies into curricula. Imagine students collaborating on projects with peers from different continents in a shared virtual space or conducting experiments in a hyper-realistic lab environment. The boundaries of traditional education will continue to expand, and Robust Research and Development Ltd. is committed to driving this evolution.

TECHNOLOGY   EXPECTED MARKET SIZE   GROWTH RATE
Educational technology   $350 billion   16% CAGR
Virtual reality   180%   180%
Augmented reality   200%   200%

*Ref: BusinessWire

Read Full Article: https://rrad.ltd/blog/future-interactive-technology-education/ :)
Alid Hasan Akash
Managing Director, Robust Research and Development Ltd.
Student, Department of Innovation & Entrepreneurship, DIU